
Kiddies XP : Meta Hackathon
Kiddies XP : Meta Hackathon
I led the concept, design, and development of Kiddies XP, an upcoming Augmented Reality (AR) learning platform for children aged 2-6. The app is designed to teach foundational skills like the alphabet, colors, and numbers in a fun and interactive way by merging the physical and digital worlds.
I led the concept, design, and development of Kiddies XP, an upcoming Augmented Reality (AR) learning platform for children aged 2-6. The app is designed to teach foundational skills like the alphabet, colors, and numbers in a fun and interactive way by merging the physical and digital worlds.
I led the concept, design, and development of Kiddies XP, an upcoming Augmented Reality (AR) learning platform for children aged 2-6. The app is designed to teach foundational skills like the alphabet, colors, and numbers in a fun and interactive way by merging the physical and digital worlds.
Client
Kiddies XP : Meta Hackathon
Year
2022
Category
Portfolio



Research
Research
The brief was to create a modern and effective learning tool that integrated strategic educational methods with AR technology. We aimed to develop a program for highly inquisitive children between the ages of 2 and 6, a period when they are most receptive to learning about their surroundings.
The brief was to create a modern and effective learning tool that integrated strategic educational methods with AR technology. We aimed to develop a program for highly inquisitive children between the ages of 2 and 6, a period when they are most receptive to learning about their surroundings.
Research
The brief was to create a modern and effective learning tool that integrated strategic educational methods with AR technology. We aimed to develop a program for highly inquisitive children between the ages of 2 and 6, a period when they are most receptive to learning about their surroundings.
Design
Design
My design approach focused on creating a playful and easy-to-understand experience. I utilized friendly, simple visuals and an intuitive user interface that would be both engaging for children and reassuring for parents. The core idea was to make learning feel like a fun game, not a chore.
My design approach focused on creating a playful and easy-to-understand experience. I utilized friendly, simple visuals and an intuitive user interface that would be both engaging for children and reassuring for parents. The core idea was to make learning feel like a fun game, not a chore.
Design
My design approach focused on creating a playful and easy-to-understand experience. I utilized friendly, simple visuals and an intuitive user interface that would be both engaging for children and reassuring for parents. The core idea was to make learning feel like a fun game, not a chore.
Development
Development
I was responsible for developing the AR experience itself, which helps children learn about their surroundings and foundational concepts. The development process centered on creating a seamless integration of the digital and physical worlds, ensuring the AR elements were stable and the learning content was accessible and effective.
I was responsible for developing the AR experience itself, which helps children learn about their surroundings and foundational concepts. The development process centered on creating a seamless integration of the digital and physical worlds, ensuring the AR elements were stable and the learning content was accessible and effective.
Development
I was responsible for developing the AR experience itself, which helps children learn about their surroundings and foundational concepts. The development process centered on creating a seamless integration of the digital and physical worlds, ensuring the AR elements were stable and the learning content was accessible and effective.






Concept
Concept
The guiding concept was "Playful Learning." The project's core idea is that children learn best when they are having fun. By using Augmented Reality, Kiddies XP transforms abstract concepts into tangible, interactive experiences that make learning about mathematics, geometry, and the alphabet both effective and enjoyable.
The guiding concept was "Playful Learning." The project's core idea is that children learn best when they are having fun. By using Augmented Reality, Kiddies XP transforms abstract concepts into tangible, interactive experiences that make learning about mathematics, geometry, and the alphabet both effective and enjoyable.
Concept
The guiding concept was "Playful Learning." The project's core idea is that children learn best when they are having fun. By using Augmented Reality, Kiddies XP transforms abstract concepts into tangible, interactive experiences that make learning about mathematics, geometry, and the alphabet both effective and enjoyable.



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